Teleportation Rune
Object
Level 2 TrapXP 125
Detect -
Initiative -Immune attacks
Triggered Actions
ᗕ Effect (teleportation) ✦ At-Will
Trigger: The goblin hex hurler takes a minor action to activate the rune.
Effect (Immediate Reaction): Close burst 10 (one creature in the burst); 1d8 damage, and the target is teleported to a space inside the rune and immobilized until the end of its next turn.
Countermeasures
✦ Analyze: Arcana DC 20 (standard action). Success: The character ascertains the power of the rune.
✦ Control: Arcana DC 20 (standard action; trained only). Success: The character can trigger the rune's attack power as a minor action once per round.
✦ Deactivate: Thievery DC 20 (standard action). Requirement: The character must be standing on or adjacent to the rune. Success: The rune ceases to function until the end of the encounter.
Published in Halls of Undermountain, page(s) 37.