Slumbering Portal
Object
Level 1 TrapXP 100
Detect Perception or Arcana DC 19
Initiative —Immune attacks
Triggered Actions
ᗕ Attack (charm) ✦ At-Will
Trigger: A creature touches the door or passes through the doorway without saying the password during the previous 2 rounds.
Attack (Immediate Reaction): Close blast 3 (creatures in blast); +4 vs. Will
Hit: The target is slowed (save ends).
First Failed Saving Throw: The target instead falls unconscious (save ends).
Countermeasures
✦ Clue: Perception DC 19. Success: The character discovers hidden tracery on the doorway that reveals the password, although not what the word is for.
✦ Control: Arcana (trained only) DC 19. Success: The character can change the password. Failure (18 or lower): The character triggers the trap.
✦ Disarm: Arcana (trained only) DC 19. Success: The character defaces the right runes to disarm the trap. Failure (14 or lower): The character triggers the trap.
✦ Disarm: Thievery DC 19. Success: The character defaces the right runes to disarm the trap. Failure (14 or lower): The character triggers the trap.
Published in Dungeon Magazine 201.