Divinely Challenged: Our Houserule for Paladins

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An epic bailout from my players last week was not completely fruitless. Two players showed up, and we hung out, talked shop, and played some video games.

I got to talking with Matt, who plays our party’s paladin, and was talking about how much divine challenge is starting to, well, suck. It doesn’t do enough damage to deter, isn’t “sticky”, and forces the player to chase it’s challenged foe around or lose it.

Early in heroic, we didn’t notice it so much. The damage seemed about right, especially in a campaign filled with the undead, taking 5-15 extra radiant damage. I noticed though, now that the players are 6-7 level, that I was ignoring the paladin’s challenge more and more. Does the monster take 6 points of damage, or does he go after that annoying little rogue who is doing 30 points of damage a round? A monster might follow the compulsion of the challenge before getting smacked for more, but how I play it is that monsters chase the biggest threat. Compounding on all these problems is the fact that the paladin often has the highest AC by a large margin in the party. Even with a -2, almost everyone in the party is easier to hit.

After much back and forth, we came up with the following fixes. I’ll keep you up to date on how it plays out, but both the player and I are excited to see how it goes.

Divine Challenge
Paladin Feature
At-Will * Divine, Radiant, Implement

Minor Action
Personal

Effect: You mark the target. The target remains marked until
you use this power against another target. A creature can be subject
to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target.
The first time it makes an attack that doesn’t include you as a target before the start of your next turn, you can make a secondary attack if the target is within 5 squares of you.

You can use divine challenge once per turn.

Secondary Target: creature under effect of your divine challenge.

Secondary Attack: Strength or Charisma (choose one at character creation) vs. Will

Hit: 1d6+ Strength or Charisma modifier radiant damage. Increase damage to 2d6 at 5th level, 3d6 at 11th, 4d6 at 15th, 5d6 at 21st, and 6d6 at 25th.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter