Game Day 09

If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting!

Just got back from Game Day ’09, where a rocking good time was had by all.  I liked the people, the adventure, and my class ( I played Ilivarra, the drow avenger).

I didn’t get the name of the adventure, but the basic plot was we came into a town where the demons broke free from ancient wardings underneath (it seems they used a little girl as a gateway) and ransacked the town.  The townspeople have been taken underground where they await their fates as sacrifices in a summoning ritual for a powerful evil.

Our group consisted of four people.  There was me, playing the avenger, and Steve and Heather playing the paladin and the bard respectively.  Steve and Heather were brought into RPGs via the the world-famous Penny Arcade/PVP podcasts.  They got hardcore into 4th edition and burnt out a little bit, but the release of PHB2 brought them back into D&D’s loving embrace.

Last in our group was Scott, a teenager who was looking to upgrade his Tunnels and Trolls experiences. I was so psyched when he brought up Tunnels and Trolls!  It fills me with hope for the younger generation that some are experiencing the classics.  He hadn’t played a full RPG before, and had not touched 4e not at all, but everyone was more than happy to introduce him to the game and help him out.  He played the warforged barbarian.

First thing I need to say: the avenger kicks ass.  The class requires you to be mindful of positioning in ways similar to the rogue.  To trigger your Oath of Enmity power, which lets you roll two attack rolls versus a target; you need to not be adjacent to enemies.  I wondered how this was going work in practice, and I got my answer: beautifully.  Especially with a bard in the party (more on this in a second) Getting your oath target –otherwise known as your next victim — into proper position is easy.  Powers like angelic alacrity (shift 5 then attack) or sequestering strike (teleport yourself and target 5) let the avenger zoom around the battlefield, making the avenger a devastating harrier.

I’ll go on record and say that I think the bard, despite their players today rolling poorly, are going to be a force on the table.  Their abilities to redirect marks and shift everyone around on the battlefield gives them extreme map control.  The bard is musical, and is really 4e’s DJ.  He scratches a few records, gets everybody moving, and keeps the party going all session long. A little extra play of bards will show that not only are they not useless like in previous editions of D&D, they are a strong class, even before taking their diverse multiclassing options into account.

The dragonborn paladin at first was a WTF? moment, until I perused the sheet and saw that the paragon paths and the some of the powers were previews for Divine Power.  If you’re a regular follower you know that I have a passion for paladins.  4e paladins are cool, and I love the glimpse of what’s to come.  Paladin’s Call is a nice “get your butt over here…NOW” power, and paladins seem to be getting some of the charge replacement powers which will work for the defenders when they decide to go a bit aggro.

Scott’s barbarian casually punched holes in everything he touched.  His first roll in a D&D game, ever, was a 20.  He maintained that high level of rolling throughout, and even with only a minimal, beginner’s grasp of the rules, racked up huge damage.  4e was easy to explain to him, and by the third encounter Scott seemed to be picking up the flow of the game readily enough.  His patient father (waited around the store the whole time!) picked him up a starter set.  Hopefully we’ll see more of Scott at Myriad Games soon!

Our group had just too much fun.  I might have another group to play with out of the event!  I’ve heard mixed reviews of the experience from my Twitter peeps, but for me, it was a definite success.

Similar Posts:

About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter