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You may have heard of this new protocol/webapp thingamajiggy…it’s called uh…wave, I think? If you’ve wondered where I’ve been, blame google and this wave…thing.
I’m not here to tell you that it will change everything (it will) or that you should get on immediately (you should). I’m here to tell you that wave can let you play the most incredible play by post style games you can think of. Unable to keep a schedule for face to face games, or having difficulties with getting people together in the first place? Wave is your friend. Like the thought of a play-by-post or play-by-email 4e game, but can’t reconcile the implementation of such games? Wave is also your friend in this. It’s going to change everything (didn’t I say I wasn’t going to say that?)including the way we play.
What’s a Wave?
Let’s start with the most fundamental bit. What’s a wave? Is it chat? Is it e-mail? Is it a wiki? Is it a forum?
Yes.
Really, if you’re not tuned into the exact nature of what a wave is, do yourself a favor and check this out. I’ll wait.
This is a gaming blog, so let’s fast forward and talk about what a wave can do for your game. Why is it better than doing a play-by-post game? What makes it so special? Why is gamefiend frothing at the mouth?
I’ve no answers for you on the frothing, though last I checked it was some sort of condition. What makes wave so damn special? That, I can tackle.
I’m running one wave game now (“Revenge of the Waves” if you’re on wave), and looking to start another soon. Here is what I’ve learned from a few weeks of pretty heavy immersion.
A Wave is Non-Linear, but Sequential
You know how a play-by-post (PbP) runs. The GM posts something, then players post, the GM responds, players post. Even though stories are sequential, a linear medium like a forum or an e-mail or even a chatroom fits like a poorly-tailored jacket on your story’s sequence. It works, but the shoulders droop, the sleeves are a little too long. The logistics always involve some basic form of time travel unless you are stalking your thread/game with utmost vigilance. You either have to write in micro clips to let other people hop in, or write large blocks of text to cover every. fricken. contingency. It makes the process of telling the story a non-fluid affair. I’m not saying that PbP is bad –I’ve done it and enjoyed it — but it does have its limitations.
Now imagine that when the GM posts, you can post a comment from your character within the scene. Or when your character talks, the GM can interleave the NPC’s response in shape to your dialog. The shape of the game is completely different. You’re no longer looking at call and response. You have a persistent yet fluid gaming experience. GMs and PCs can put their responses and actions where it is appropriate instead of where it has to be by the nature of the medium.
It looks something like this:
The blue text is the GM. The players wrote their posts earlier that day, and I came in and inserting my posts in later. Imagine that in a play by post. I would have to do some wrangling of text just to reply, and I could never really get that naturalistic flow that wave allows me so easily to have.
When you tear down the scaffolding and read it later, it reads just like the story you were trying to create.
A Wave is Story Scaffolding
As excited as I get about the non-linear nature of a wave, what really revs me up is this: A wave is easy to edit. Wonderfully, spectacularly easy. Double click in a post and select edit, and there you are. Why is this important? well, for starters, never forget that the prime goal (past having fun) for a game is to tell a story. What gets in the way of a story? The rules. What do we need often to tell a good story? The rules. A typical PbP is littered with the artifacts of the rules, interspersed between otherwise compelling bits of character dialogue and storytelling. Wouldn’t it be nice if that could just…disappear?
It can. I’m going to cover conventions for running your own wave game later, but for now take a look at this:
Primus leaps astride the nearest giant and shifts back into his humanoid form. The warforged picks through the giant’s clothes with care, looking for any sign of anything strange or out of the ordinary. [Perception:26]
Standard example of what you might expect to see, correct? But ten seconds in google wave turns that into:
Primus leaps astride the nearest giant and shifts back into his humanoid form. The warforged picks through the giant’s clothes with care, looking for any sign of anything strange or out of the ordinary. He sees some unusual markings along the neck of the leader, a strange glyph branded into the flesh. Primus also makes note of the scraps of metal plate adorning his shoulder and intended to be armor of some kind. It is the same brand of metal that the blade is made of.
I saw the skill the character was trying to use (Hi Asmor) and transformed that into the results of the roll. As a GM, I can go back and interpolate the results of a skill check and transform it into narrative. With active pruning of your scenes, there is no trace of a game, even though you used a game to get to the story.
You can use this “scaffolding” around the structure of your story and tear it away so all that’s left is for people to witness the beauty of your story.
And it gets better. “What if I want to see something that gets deleted later?” Wave has a nifty playback feature that lets you examine the history of a wave from beginning to end. Every wave is a miniature Wayback Machine.
I hate to mash metaphors together, but if you really want to make a strong use of waves, you also need to understand that a wave is a draft.
A Wave is a Draft
How self-referential is that? Writing a wave is like the writing process itself? It’s a touch strange but it’s really true. A wave is never “done”. While you may go back and add an extra e-mail or post on a forum to clarify or add detail, you can’t change what you put out there. What’s sent was sent, so you better do all your fact-checking and response totally up front, because you cannot change what you did once you hit “send” or “submit”. If you’ve got a blip, you can change it at any time. If you can change it at any time, why not make it the best it can be? If you don’t make it perfect at first, go back and make it better. If you have all this game rule jargon cluttering up your nice scene, chop it out.
The way that your wave starts is most certainly not the way your wave has to end. The final product should be a fine piece of story that you and your players created. You can expect to go through a revision process and strip what doesn’t need to be there. My players and I refer to the process as pruning, and is basically a semi-regular maintenance. Waves can get messy, so you must maintain a basic vigilance in making sure they are what you want. Revise, revise, revise.
Running a Wave Game
“Blah blah blah, gamefiend. How do I run a game in wave?”
First you have to be on wave. Once you’ve conquered that, it’s pretty easy…and also something I’m going to cover in Part 2.
Similar Posts:
- The Wave’s the Thing: Running a D&D Wave Game
- The Ruined World: 4e After the Apocalypse
- Fauxspects: FATE and 4e, part 2


Definitely trying to get in on this. One question (probably more of a general PbP issue): How do you handle dice rolls?
kingworks,
Waves allow you to add special participants to your Wave called robots. A robot is a program that functions a lot like another person in the Wave: you invite them to your Wave, and they stick around and do things. The difference is, robots are programmed for a single task.
For instance, one such robot demonstrated was a translator. After being invited to the Wave, the translator robot automatically translated everything being said in the Wave in a certain language to another language, probably by running it through Google Translate.
The relevance here is that dice rolling will probably be (in fact, probably already IS) handled by a dice-rolling robot. The robot will be programmed to recognize a certain format (say, for instance, [roll 1d20+5]) and when it finds something that fits that format in the Wave (usually a player or the DM calling for a die roll), it will randomly generate the number in question and then edit that section of the Wave to show the die roll to everyone. Not only is this handled automatically by the robot, but the die roll itself is part of the Wave, and you know it was rolled by the robot because it’s in the robot’s color (and you can always use that nifty playback feature to watch it being added!).
Now, the REAL question is: Who’s going to make us a robust digital battle map widget?
there are a lot of methods, from bots to gadgets. Right now I use invisible castle, because the bots and gadgets are a little wonkey. I expect that improve though, and I’ll switch when that happens.
Hi Scott,
You hit the nail into the head as far as dice rolling goes. As far as battlemaps, I have a buddy who is in the early stages of just such a thing. I don’t want to spoil it while it’s in the early stages, but I’ll be using it on my “Revenge of the Waves” game shortly if you would like to see it.
In the meantime, follow Dan Clery on twitter. He’s working on it, and I’m sure he’ll have some announcements as he makes progress.
So…gamefiend…are you willing to send invites to Google Wave to your loyal readers? I sure could use one
Hopefully I will have a unique way of distributing some invites…more on this to come.
Well, if you’re able to send out invites, I’d gladly take one
Hi Quinn,
I’m enjoying observing your game. I agree that the ability to prune anything that’s not part of the narrative is the best part about gaming on Google Wave. By automatically producing a flowing and easy to read narrative, Google Wave games aren’t just fun to play, they are fun to read as fiction!
Hi Ryan,
glad you like! I showed the wave to my wife, and she had the exact same comments. It’s great to have something easy to read and easy to follow as the end-product of the game.
I’m looking at getting embeds set up so other people without invites can follow along. More as that develops.
In a wave game right now and enjoying it. DM referred us players to this series of blog posts. Good stuff.
If anyone needs wave invites just request one from me on twitter. @newmindgroup I have a couple.