Fauxspects: FATE and 4e, part 2

Fauxspects: FATE and 4e, part 2

Powers are Aspects…sorta.  Some powers are easy to interpret and recontextualize into roleplaying terms while others are not.  Split the Tree is philosophically more open and nuanced than Twin Strike, so it’s easier to tweak this way.  A wizard’s spells don’t translate to anything that relates to the character itself. My magic missile doesn’t necessarily say anything about my character’s personality or nature, because spells are inherently detached from who I am.

So what’s this nonsense about powers equalling aspects again?

The only answer to that is to look at a power as a container.  What if we use the slots of our powers as hooks to hold personality based mechanics on?  Magic Missile may not describe me as a character, but I can still use that slot to hold a brief statement that does.  If I do this for an at-will, an encounter, and a daily power, I have tools for roleplay that function in the same exact way as they would in their fighting context.

Be warned that this system applies to non-essentials characters only.

Being, Desire, Action

At character creation, each player will choose an at-will, encounter, and daily power (psionic characters will choose two at-wills in place of an at-will and an encounter).

“I AM” –Statement of Being.

To the At-Will power, the character will attach a statement about the character that starts with some version of “I am”.   This is a statement of the characters base nature.  It should describe something not explicitly stated on the character sheet, so having “I am an Elf Wizard” is going to be no big revelation as that should already be on your character sheet.

Use “I am” to describe an essential bit of your character.  What archetype is he/she?  What is an core truth to describe the character?

“I am a prankster”

“I am vengeful”

“I am proud”

“I am a guardian.”

Like an At-will power, your “I am” Fauxspect can be used many times in an encounter where applicable to get minor bonus or effect.

Note that it is completely non-important and non-necessary to “link” the power and the aspect.  If you want, that’s great, but don’t get trapped trying to make chilling cloud fit your character’s personality.  What’s important is that you have that power slot.

“I WILL” –Statement of Desire

You’re next going to pick an encounter power.  On this power  you will associate the expression is “I will”.  It expresses something your character will always attempt to do.  Try to keep it broad enough that you can use it in multiple situations.  ”I will dance on the head of a pin during a full moon” is probably too specific.  Try:

“I will always protect the weak”

“I will defend my honor”

A great way to build this is to combine it with your statement of being:

” I am x, so I will y.”

“I am x.  I will y.”

and fleshed out:

“I am proud, so I will defend my honor.”

“I am a guardian. I will always protect the weak.”

You statement of desire is something you strive for, an ideal that can or cannot be beyond your reach.  It can be used as an encounter power during roleplay for a substantial bonus or effect.

“I DO” –Statement of Action.

Last we get a statement of action.  This is tied to your starting daily power and describes something that your character always does.  This statement is an action that your character takes that he/she is good at, or is uniquely powerful.  You don’t actually use “I do” here; replace “do” with a verb:

“I crush all who stand against me.”

“I stand against oppression in all its forms”

“I bless the weak with Pelor’s light.”

Statements of action allow you to expend the associated daily for great effect.

Advancing your character.

Your character starts with it’s statements of being, desire, and action at 1st level.  On starting paragon tier, the character gains another statement of desire (attach to any other encounter power you have).   When the character chooses its epic destiny, choose another statement of action (attach to any other daily power you have). You can change the powers a Fauxspect is associated with at the start of each new level.

These Fauxspects can change as the story needs, so knock yourself out with it!  If the story changes something about your essential nature, go over it with the DM and get ti changed to fit the story.

Using Fauxspects.

Now that you have Fauxspects, you need to know how to use them.  You can trigger these as the power they are associated to when appropriate.  You trigger the Fauxspect by calling it out before rolling. You then expend the appropriate linked power(encounters expended for an encounter, dailies used for the day), and then you get a bonus to the skill check (generally what you’ll be using in a non-combat encounter) in accordance to what was expended. You can only expend one Fauxpect at a time.

At-Will/Being gives you a +1 to the roll.

Encounter/Desire gives you a +2 to the roll.

Daily/Action provides a +4 to the roll, and grants an extra success if you succeed during a skill challenge. If it is not a skill challenge, the DM can describe the increased effect.

The usage must be appropriate, meaning it must fit to a reasonable degree in the context of the scene as it occurs.  You cannot invoke  ”I protect the weak” to help you successfully beat up an innocent farmer.  The DM (as always) has last word on what is appropriate, but should lean towards generosity when possible (not as much with at-will/being, but definitely with daily/action).

So, what are your questions?  You’ll note that I’m staying away from Action Point usage or Fate-specific things like tagging and compels. There will be a third part where I’ll deal with those and also with using this system with Essential characters.  In the meantime, let me know what you think and what you want answers to.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter