Inspired 4e Design

4e and the Art of the Limit-Break: Divine Limit Breaks

Limit: powers with the limit keyword last until the end of the encounter, or for five minutes. You can have multiple limit powers active at the same time.  Limit powers can only be used when a character has reached their limit, and expended a use of his or her second winds to activate them.

Limit Scaling

Limit powers scale up in effect at Heroic, Paragon and Epic levels.  Each limit break will list an effect as normal for the heroic level, as well as paragon and epic levels.

Divine Limit Breaks

Divine limit breaks summon the power of the gods themselves, creating a temporary unity of the mortal and the divine.  This energy is often harnessed to bombard foes or heal allies with radiant power, but can be used to reverse the flow of time or summon the power of a god’s avatar to this plane.

Called to Serve

Your god calls you to service, requesting you to vanquish this foe.  As radiant power fills your limbs, you answer the call.
Encounter Divine*Limit
Minor Action

Effect: Once per turn as a free action, you may expend a healing surge to regain the use of your channel divinity power for the encounter.

Heroic Effect: Whenever you use your channel divinity power, each enemy within 3 squares of you takes 5 radiant damage.
Paragon Effect: Whenever you use your channel divinity power, each enemy within 3 squares of you takes 10 radiant damage.
Epic Effect: Whenever you use your channel divinity power, each enemy within 5 squares of you takes 15 radiant damage.

Final Prayer

At your behest, your god wipes from the world the recent actions of a comrade or a foe.


Encounter Divine*Limit
Immediate Interrupt
Trigger:
Any enemy or ally performs actions during his turn that you dislike.

Effect: Until the end of the encounter, you grant combat advantage to all enemies.

Heroic Effect: Rewind the ally or enemy’s turn and replay the turn, playing out actions as normal.  Any attack roll an ally makes gets a +2 bonus, while an enemy gets a -2 to any attack roll.
Paragon Effect: Rewind the ally or enemy’s turn and replay the turn, playing out actions as normal.  Before the target acts, you may use their move action for the target.  This move action that you take is considered forced movement. Any attack roll an ally makes gets a +2 bonus, while an enemy gets a -2 to any attack roll.
Epic Effect: Rewind the ally or enemy’s turn and replay the turn, playing out actions as normal.  Before the target acts, you may use their move action for the target.  This move action that you take is considered forced movement. Any attack roll an ally makes gets a +4 bonus, while an enemy gets a -4 to any attack roll.

Infinite Sanctuary

The area near you becomes a zone where all allies may find shelter, and no enemy can find peace.
Encounter Divine*Limit
Minor Action

Effect: All allies within 3 squares of you gain a +1 bonus to AC and a +2 bonus to saving throws.
Heroic Effect: All allies within 3 squares of you regain 1 healing surge at the beginning of your turn. Enemies within 3 squares of you grant combat advantage to your allies.
Paragon Effect: All allies within 3 squares of you regain 2 healing surges at the beginning of your turn. Enemies within 3 squares of you grant combat advantage to your allies.
Epic Effect: All allies within 5 squares of you regain 2 healing surges at the beginning of your turn. Enemies within 3 squares of you grant combat advantage to your allies.

Desperate Avatar

Summoning the power of your god, you briefly become an avatar of its wrath.
Encounter Divine*Limit
Minor Action

Effect: At the beginning of your turn you must expend a healing surge or the power ends.  You gain a +2 avatar bonus to your AC, gain immunity to radiant or necrotic damage (choose when selecting this power.  The choice lasts for the life of your character), and gain temporary hit points equal to your bloodied value.
Heroic Effect: You gain an additional use of your channel divinity power.  Once per turn as a free action, you may push one adjacent enemy 1 square.
Paragon Effect: You gain an additional use of your channel divinity power.  Once per turn as a free action, you may push one adjacent enemy a number squares equal to your Wisdom or Charisma modifier.
Epic Effect: You gain an additional use of your channel divinity power.  Once per turn as a free action, you may slide one adjacent enemy a number squares equal to your Wisdom or Charisma modifier. This movement can provoke opportunity attacks.

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About gamefiend

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist.