At Will

“I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it’s a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life’s realities.” - Dr. Seuss

d12 Interviews: The Chatty DM

If you follow the RPG Bloggers Network (chances are you got here from there -- Welcome!), love kobolds, or mine tropes for RPG usage, you've probably run across Philipe-Antoine Menard, aka The Chatty DM.  Phil took some time from his hectic schedule to roll the much-maligned d12 and ...

GM Screen Review.

    Buy this screen!  A lot of screens have come my way in the last two decades, and this if by far the coolest. It's low and wide design fits my uses perfectly, and it's beautiful.  The quality if nice as well.  Thick laminated cardstock and beautiful artwork. ...

Trouble Getting Started? The Answer is a Question

Following up from the previous post, I wanted to share some of what I do to get my game going. The first obstacle you have in front of you is starting.  As you wait for everyone to arrive, chatter about all manners of topics take place.  Normally this is great.  RPGs ...

The Bad Times Make you Good

Every GM has hit that wall one night.  Half the players bail last-minute for crap reasons, players are falling asleep at the table, some people are in bad moods.  Individually, all of these things are manageable.  But sometimes all the minor roleplaying irritants roll a critical and land on you ...

Dungeon Tiles and You: A GM’s primer

I've discussed my search for a good play-area here, and in the end I settled on Dungeon Tiles.  I still mean to experiment with Heroscape tiles, but in the meantime I like the art on the Dungeon Tiles and I can get them up and working with minimal fuss. That ...

Feeling Trapped?

It's funny.  No, not my horrible pun about traps, but how the universe brings you things that you need at the exact moment that you need them.  I''m building a dungeon, putting in some traps, and then I come across a whole article describing traps in 4e, complete ...

The one thing more difficult in 4e than 3.5E…

Is class creation.  Gone are the days when you just slap a BAB progression on to a spell list and a few nifty powers.  Voila, instant class.  4e is proving to be a real chore.  Speaking cynically for a second, does anyone think that the new feature-heavy classes some evil ...

The Blacktree Chronicles #7: The World as Seen Through Shadows.

The characters are meeting at the Pigshead Inn, their temporary base of operations.  Things are pretty tense at the table.  Tyrst, Bobric and Marc are all still suspicious of the new member that Troy put in, and the group exchanges some thinly-vieled barbs back and forth.  As they plan next ...

New Class: The Mindwitch, levels 1-3

I've made some monsters, played around with the game, and so I did what anyone interested in the guts would naturally do: make a new class.  I won't ramble on too much, I'll Just give it to you as it stands at the moment.  Critiques and comments welcome! Mindwitch "Most ...

A character sheet that does everything for you…

...now it all needs to do is play for you!  This character sheet at pfhoenix (needs .NET/Mono to run) has some promise.  It includes a fully detailed list with power descriptions and abilities, so it can get you up and running with a character very quickly.  Magic item select/auto-fill isn't ...

December 19th 2008
Tags: Advice, Gamemastering, Skill Challenges No Comments

How To Make a Skill Challenge Fun, Part 2 — The world’s a stage.

In Part 1 we discussed two fundamental axioms of running skill challenges.  When running skill challenges, one needs to understand that 'skill challenge' is another term for 'structured roleplay'.  It is also vital to understand that the fundamental unit of skill challenges are actually actions and not skills. With ...
December 17th 2008
Tags: Uncategorized No Comments

A new look, some new powers.

A new look for At-Will, and some discussion of the new content for Paladins that shall be forthcoming.Mobile post sent by gamefiend using Utterli.  Replies.  mp3
December 17th 2008
Tags: Guest-Authoring No Comments

Skill Challenges of War.

A quick note to let our loyal readers know that I am doing some guest-authoring on The Core Mechanic for an RPG Blog Carnival.  The name of the series is "The Skill Challenges of War" and also has the mad genius of MadBrewLabs guest authoring as well.   This ...
December 17th 2008
Tags: Advice, Gamemastering, Skill Challenges 3 Comments

How To Make A Skill Challenge Fun, Part 1.

A lot of people have enjoyed my skill challenges that I've posted.  The response has been really great, but always the follow-up question is: How do I run one of these things? Which is, you know, a pretty darn good question to ask.  The way skill challenges are presented, it ...
December 16th 2008
Tags: Gamemastering, Rules, Skill Challenges 2 Comments

Skill Challenge #7: Walk Through Dreams.

Scenario: You sleep and dream.  You see people and places that you know.  The rest of your party is here as well, but they seem to not be part of your dreams.  What is going on?  The dream seems fine at first, but it slowly begins to twist and bend.  ...