This question to start this session:
What was your character’s highest point in his life, pre-campaign? What was his/her lowest point?
Get some provocative answers here. There are themes in the characters that I’m starting to pick up now, and I already have a lot of awesome hooks and tie-ins to each of the PCs backgrounds.
Marc Greysun, our resident tank/servant of Pelor, takes center stage this game. Marc joined a mercenary band at a young age, seeking to avoid a lifetime of farmhand drudgery. The band of sellswords he joined revealed themselves in time to be the lowest of the low. He dealt with it for many years before one day, after his squad perform abominable acts on a civilian populace, he could stand idle and watch no longer. He slew his commanding officer and ran for his life.
He found shelter in a temple of Pelor, and found a calling more to his liking. Not truly made for the life of a priest, Marc could at least use his talents to create or defend good, to protect instead of destroy.
His former compatriots are still around, however…
After the PCs rout the shadowbats, the delve further into the grotto. Screams echo through the cavern (unfortunately the players skipped searching out the source of the screams, so they are in for some big surprises). Bobric (Chuck switched back from Bolthi after much heated debate) scouted ahead, setting up a surprise attack into a room with a small group of human fighters. In the heat of the battle, Marc didn’t notice their insignia, but when the last merc cried the warning “Finneas Jack, they’re coming!” the memories came flooding back. Finneas Jack was a member of Marc’s squad. He wasn’t a great fighter, but we was a master of psychological warfare, and the cruelest, most sadistic member of the mercs by far. It was an orchestrated session of torture and barbarism beyond anything Marc had yet seen with his squad that caused the paladin to snap.
Marc’s temper flames quickly, but first there is a bandit to catch. The group chases him into another room. He gets to the middle, and a Deathjump spider falls upon him, dispatching him with a bite and a few rends.
This fight gets crazy, and would have ended Bobric’s career if not for the paladin’s healing, as poison quickly took him out. Tyrst almost succumbs to the poison as well. The paladin’s divine challenge ends up contributing to the deathblow, as the spider snaps back instinctively at the rogue for dealing high damage in one turn.
The paladin is able to save Bobric, but now the whole party is utterly exhausted –low action points, low healing surges, low hit points.
The PCs debate here on taking an extended rest, and fatigue wins out. The players take turn on watch, and I have them roll Perception, but this is just to fake them out. “Finny” Jack has something much more for them in place of a simple ambush.
The players, rested up, come back to the bandit’s room. Sprays of blood are everywhere. Scrawled in blood on the floor:
“Come and Play”
The persistent screams flooding the cave have died sometime during their rest, but their is now a loud pulsing buzz filling the cave. Bloody footprints, one pair human and one set a large bear-like paws, lead the players down a path.
They debat whether to walk into the obvious trap or not only briefly. Marc and Bobric are ready to put Finny down for good. Tyrst is contemplating being sick, especially when she sees the dismembered bodies strewn across their path purposely by their foe.
So the PCs ignore the other path where the sound is coming from and plunge right into the encounter with Finny.
The lean, scarred, wolf-eyed old veteran recognizes Marc instantly. He makes some comments about how he hates the servant of Pelor’s “self-righteousness”. “I’ll see your righteous nonsense and raise you a dirt-nap!” The prisoners are seen clearly in the corner, as are more kobolds. And another Bugbear. Linose the elf NPC locks horns with her slyblade nemesis immediately.
Finny stays in the back firing crossbows at the PCs. His aim is bad, but his bugbear ally’s is not. Bobric flays him with a damaging twin strike, and the bugbear responds with a critical hit that sends him down immediately. When it looks like the PCs are putting enough pressure on the minions that Finny fears for his own life, the lowlife quaffs a potion of invisibility and makes a run for it while the PCs are still engaged.
Marc, who had been pushing through the crowd to get at Finneas, returns to the ranger, performing a lay on hands and bringing him back to conciousness. In one of the coolest sequences, Bobric gets up (he’s still right next to the bugbear) and pops an action point to first twin strike, then jaws of wolf the poor bugbear, dismantling him with brutal fury.
The characters rescue the prisoners. There are three — a halfling (Jon Goodstaff), a dragonborn (Ketha Mulsha), and Huxer, the grizzled captain and friend of Arbrand. He warns the players that he speaks Draconic and so overheard the kobolds’ plans to unite all the tribes and attack Newwater in a few weeks. He has more details and needs to get to town as soon as possible. The players loot the area (naturally) and race back to town…
Everybody leveled here, and we spent a little time going over the player’s options. For just having the core books, I think the players have a lot of options. Taking one skill or power over another can have huge effects on how your character plays. Each game I’m finding new synergies and combos even as a DM. I also think that retraining is a great option to have, so you can recover from mistakes all the way. It also encourages you to experiment. You won’t be stuck with a bum skill through your whole career.
Overall, a great session. Everybody was in it, and the roleplaying is starting to flow a bit more.
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