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Resources, News, and Cool Stuff, all related to 4th edition D&D

Skill Challenges #6: Move the Crowd

Scenario:  The party has been put together before a large gathering of townsfolk.  An ancient enemy lurks on the borders of the town, but it can be fought if the people have the will to do it.  The PCs’ job is to help them find that will to confront evil and not give in.

 

Complexity: 3 (Eight successes before three failures)

 

Encounter Level: PC level

 

Goal: Convince the townspeople to stay and fight rather than run away from the enemy.

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Skill Challenges #5: Kobolds Ate My Baby!

Courtesy of the Skill Challenge Request Line — Eric, this is for you!

Scenario: Kobolds have kidnapped a group of children from the village the PCs are currently in.  The players must gather information to find out who did it, and find their way to the location in order to rescue the children before the kobolds can sacrifice them to a dragon.

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Martial Awesome

I’ve got my copy of Martial Power from Amazon, which I preordered about a month ago.  I spent the entirety of the time after work devouring the book, and wanted to share my impressions with you.

Everyone should be aware of the concept with the book now, but to reiterate: Martial Powers is a book that expands all classes with the “Martial” power source, offering a host of new powers, class abilities, Paragon Paths, Epic Destinies, and feats for the fighter, ranger, rogue, and warlord.

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Inside the RPGA: Discussion with Michael Lee.

A little while ago, Michael Lee the point of contact for Aglarond in the Living Forgotten Realms campaign, agreed to let me pick his brain about the RPGA.  He has some interesting reasons for getting involved in the RPGA, and a little more info about how to do it.  Thanks to Michael Lee for his time!

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Designing Skill Challenges


Some musings on the creation of skill challenges by someone who is currently obsessed with them! Building skill challenges with frames, skins, and outs.

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Skill Challenges #4: The Better Part of Valor

Courtesy of the Skill Challenge Request Line –kaeosdad, this is for you!

Scenario:  The PCs are being chased by a monster far above their level (PC level + 10 or higher solo!). Escape from the monster or be slain.  As fulfilling as bravery can be, discretion is…

Complexity: 3 (8 successes before three failures)

Encounter Level: PC Encounter Level + 1

Goal: Escape the monster before he can catch up to the party.

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skill challenges are about actions not skills


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Skill Challenges #3: Demon Dialogue.

Scenario:  The PCs have either summoned via a ritual or stumbled upon in an old ruins a demon.  The barrier holding the demon back is tenuous.  The demon is willing to stay his claws for a moment, however to see what manner of deal he can get from the players.  He is not patient however, so players must bargain with him swiftly or he will decide to negotiate with might.  The PCs can contract the demon to service, or they can just get the demon to leave without attacking them.

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Skill Challenges #2: Bet your life

Scenario:  The players are looking for information (whatever you want it to be) and the one available lead is a tiefling gambler, D’ucell Larson.  Du’cell offers games of the highest stakes — souls.  He is employed by the forces working against the players, and can give them them all the information they need.  But first they must play a game of skill with the veteran gambler. And he never loses. The players must wager a soul (one of the players or an NPC) and sit down at the table to play a game of Dragon’s Bluff for very high stakes.

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Skill Challenge Request Line.

I have a host of skill challenges that I am writing at the moment, but I am taking a brief moment to take requests.  What type of skill challenges would you like to see me write up?  Request and they shall be granted.

A preview of what’s to come:

  • Duel with a gambler for someone’s soul.
  • Bargaining with a demon for services.
  • Navigate your way through the realm of dreams.
  • Give a rousing speech to townsfolk, inspiring them to make a stand versus evil.
  • Manuever troops into just the right position during battle.

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