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gamefiend
The cavern is so dark here that it absorbs light. It makes candles of your torches and lanterns, shadows diminishing even magical light. You can see no farther than your hands can reach. You slowly make your journey, the darkness playing tricks of vision and mind. The darkness retreats, reforms, taunts, and cajoles. It reaches into your mind, creating a parade of your fears, anxieties and humiliations.
As the shadow makes its presence known to you more and more frequently, you realize that you are inside a darkness that lives. It breathes shadow and speaks a cryptic dark speech. It is unintelligible at first, the language of darkness, but with horror you realize you are beginning to learn the darkness’ idioms, its tone, its meanings.
A thought eclipses all others: The Darkness wants you dead.
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Posted by
gamefiend
You broke free from your jail cell, got back your gear…now it’s time to get out of here! There is a whole enemy encampment that wants you to stay, though…
Freedom is the last part of a three-part skill challenge that deals with the characters being caught and then freeing themselves from the enemy encampment.
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Posted by
gamefiend
You’ve escaped your cell, now it’s time to get your weapons before making an escape. So…where did they put your gear? You’ll need to find your equipment and abscond with it before the enemy catches wind of your plans.
This is the second part in a series of skill challenges that begin with the party imprisoned and breaking their way out of the enemy headquarters.
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gamefiend
The characters have been captured by their enemies. If they don’t escape soon, they’ll be the next sacrifice to their adversary’s dark god.
Caged is the first in the series of the ‘Prison Break’ skill challenges. These challenges represent the various scenarios that occur when PCs are captured, and can be used in sequence or interspersed with roleplay/combat to build a full series of encounters.
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gamefiend
From the Skill Request Line — JackofHearts, this is for you!
The players have been giving the task of guarding a noble giving a speech in front of his subjects. This noble is mostly beloved, but he has enemies who seek to end his speech with the noble’s death. The party must seek out the assassin and then stop him.
The problem? There’s not one assassin –there are many. Unless they can all be found and contained, at least one will find their mark. Read the rest of this entry »
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