Jul 2, 2009 4
Fluency: maybe you never thought about it either
Someone left this comment on my last post about a core rule book for a modern version of 4e:
In D&D, you could wind up running into something your character is supposed to know but you don’t, or worse, the other way around, and it would slow down the game or butcher the roleplaying process. (Vecna? Who’s Vecna?)
Fluency in setting meant that D20 Modern was an immediately recognizable game, letting you focus less on the setting and more on the characters and gameplay.
And I’ve got to hand it to the guy who wrote it. He’s absolutely right. I had never given the subject a lot of thought, but fluency is a very big part of what makes a game enjoyable.
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