Posted by
gentian
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This week we’ve got in a fresh shipment of unusual and exotic magical pets. You understand that we have to keep our sources secret, so I can’t tell you exactly where these little guys are from. No returns on these either, sorry! But wait! Don’t walk away yet! We’ve got some very special companions here with all kinds of amazing little abilities that could aid you and your party members on the journey ahead.
And the prices can’t be beat.
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Posted by
JackOfHearts
The heroes have retrieved the last MacGuffin and are just about to enter the lair of the Final Boss. They’re nervous. They have no idea as to the extent of their enemy’s power . Only glimpses and rumors from town and the corpses of the villain’s many victims hint at what this wizard/warrior/monster/scoundrel might have in store for them. Little do they know, neither do you.
One thing I’ve learned from prepping for the finale of an adventure is that stating out and planning tactics for the villain can the most complex and time consuming aspects of the work. How do you ensure this fight stands out in your players minds as an appropriate climax?
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