Apr 3, 2009 7
Why WotC is laughing at me: Divine Challenge and the importance of feedback.
Matt shrugged his shoulders and moved his miniature.
“I have to do it.” And indeed, he did. Looking at the battlefield, the paladin fighting a foe at one end of the battlefield, his divine challenged foe at the other end, it was clear that our proposed change was too good. Sure the player could have used it as intended, but it was our new rule, and you have to play it as it can be played to see if that’s what you meant it to be. One of our proposed changes was to make it so the paladin didn’t need to be near the target to keep it marked. With that change, you would be dumb not to get as far away from your target as possible, and engage another target. Combine this with our increased damage, and although the challenged target didn’t always take the damage, it was not what we were intending by a long shot.
After a few turns of this bloody abuse, Matt and I looked at each other.
“This is changing, as in next encounter.”
“Yeah.”
Maybe I think too much of myself, but I pictured someone from WotC R&D cruising by the site, chuckling softly.
“Good luck with that, kid,” he’d say before moving on.
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