Jul 3, 2009 1
PHB In-Play: Furious Fighters
After finishing up the PHB2, I got a lot of people requesting for me to go back to the basics. So here we are at PHB1!
You’ll notice that I’m starting with the fighter and not the cleric. With Divine Power looming, there’s no use touching a class that will doubtless have hundreds of new options in a week or two. Divine classes will get their own special in play after Divine Power comes out.
Fighters. Masters of weapon fighting, they’ve always been the red-headed stepchild of D&D –good in the early levels, good as fodder in the later levels.
WotC made up for decades of fighter abuse in 4th edition. Fighters are worth playing at all levels of the game. You can highlight several features of the class that make fighters better, but the fundamental reason fighters win “most improved”?
It’s because there is one game, and every class plays it.
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