At Will

Resources, News, and Cool Stuff, all related to 4th edition D&D

PHB In-Play: Furious Fighters

Posted by gamefiend    

After finishing up the PHB2, I got a lot of people requesting for me to go back to the basics.  So here we are at PHB1!

You’ll notice that I’m starting with the fighter and not the cleric.  With Divine Power looming, there’s no use touching a class that will doubtless have hundreds of new options in a week or two.  Divine classes will get their own special in play after Divine Power comes out.

Fighters.  Masters of weapon fighting, they’ve always been the red-headed stepchild of D&D –good in the early levels, good as fodder in the later levels.

WotC made up for decades of fighter abuse in 4th edition.  Fighters are worth playing at all levels of the game. You can highlight several features of the class that make fighters better, but the fundamental reason fighters win “most improved”?

It’s because there is one game, and every class plays it.

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The Twitter “Miracle”: Introducing Netasis

Posted by gamefiend    

A perfect stlorm of professional and personal frustration resulted in an epic “eff-it-all” moment from yours truly…on twitter. Why twitter? I don’t know but before you knew I was ready to throw all my gaming work down the toilet. All the dissapointments, missed opportunities, aggravations that I’d been working through perfectly fine until that moment, just came pouring down…some people think it was just because of not being on a mailing list, but I’ll protest that I’m really not that shallow or thin-skinned. Needles, haystacks, etc…that’s what was going on but that is so over now.

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PHB2 In-Play: The Sorcerer

Posted by gamefiend    

Another arcane striker?  Really?  You’d think that the warlock was enough…but the Sorcerer is a whole different beast, with more AOEs and a penchant for static bonuses that focuses on the absurd (see Zebith below).  Plus, the flavor on the Sorcerer is at once flexible, yet well-themed.  If you like some particular source of damage, be it fire, frost, necrotic, or lightning, the Sorcerer is the class for you!

So grab yourself some static bonuses,drop lightning on some unsuspecting minion, and check out these builds.

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PHB2 In-Play: The Invoker

Posted by gamefiend    

Here it is, the most “pure” controller we’ve yet to see in D&D to date. Built to “triple S” –Slide, Stun, Stop — the invoker gets a lot of powers that let him make everything just so for him and his allies.

While they certainly out-control wizards, they have very little of the wizard’s striker tendencies. There aren’t ways to really punish enemies (though I try in one of the builds), so it’s best to keep your focus on one of the triple S abilities mentioned above when selecting your powers.

Without further adieu, the builds:

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July 2009
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